![]() The Spine animation only saves the animation data of the bones, it takes up very little space and can provide unique animations for your game.Īrt requirements: Spine animation requires fewer art resources, which can save you more manpower and material resources and better invest in game development.įluency: Spine animation uses a difference algorithm to calculate the intermediate frames, which allows your animation to always maintain a smooth effect.Įquipment accessories: pictures are bound to bones to realize animation. Minimal size: Traditional animation needs to provide every frame of picture. Compared with traditional frame-by-frame animation, 2D skeletal animation has the following advantages: In Spine, the animation is realized by binding the picture to the bone, and then controlling the bone. Spine aims to provide a more efficient and concise workflow to create the animations required by the game. Spine is a 2D skeletal animation editing tool for games.
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